Turret Jumper (PROTOTYPE) Mac OS
- OS Requirements: The software utilized to program and use the Artemis Development Kit (ADK) may have limitations on various operating systems (OS): Window 10 (or later) is required for almost all the additional software required for the ADK. Currently (7/7/20), there are no limitations for Mac OS due to their required OS updates.
- The 'turret' is a standard crewspace for the gunner which can move like a regular ball turret, but the gun mount on the exterior of the ship is actually a tiny remote piloted vehicle which flies in formation with the ship at all times, as if it was attached to the vessel.
I unfortunately didn't get past the turret swapping section in the first level, i'm unsure whether that is a bug, but as '4 levels' is mentioned in your description, i assume that it is something of the sort.
But even without reaching that far, there is definitely a great foundation to this game. I'll get into what i think was done greatly, and what i think could be improved upon.
If you're using a Diecimila or older USB board (e.g. NG), make sure that the jumper (little plastic piece near the USB plug) is on the correct pins. If you're powering the board with an external power supply (plugged into the power plug), the jumper should be on the two pins closest to the power plug.
Turret Jumper (prototype) Mac Os Download
Firstly, the look is great, i'm unfamiliar on stock graphics or skins in the unity engine, so i don't know whether these are made or not; but the games looks pretty decent considering. I found the game to be running pretty smoothly, a little jumpy, but i believe that it's on my end more so than a fault with the game. The controls are nice and the use of narration to guide the player in the beginning is very much appreciated. I feel that as far as games, and game prototypes go, it is extremely well done; especially comparatively with other beta/prototype games I've played.
That all out of the way, i'll mention some improvements that i could see needing fixing; I hope that with the current amount of experience of my game that i am accurate with some of these things, if not, please feel free to disregard and/or message me.
Turret Jumper (prototype) Mac Os X
VOICE: I understand based off of your previous response that your voice choice was one made due to team inability and price; completely fair, but that being said, i would say that the voice lacks some human features that would be appreciated (mainly flexion and pausing) that i would say are a tad disadvantageous for your game; I would suggest maybe downloading a simple voice modifyer online and using it on one of the students voices to accommodate the desired robotic effect, while also implementing a more human and natural tone to it.
MUSIC: I found that the music, while nice, was quite jarring for me personally; the guitar riff (i assume it changes, but i cannot tell what the next track would be) to me was a poor choice, as i feel that (with regards to the robotic voice, and spaceship) the vibe you're attempting to set is a space expedition gone wrong; so sci-fi music (techno type) or maybe some less mellow BGM would really help, especially with that first level. The SFX seemed alright, though i heard no SFX for the turrets, which definitely need to be implemented, as i had half my health gone before realizing that there was another turret behind me.
STORY/PLOT: I love that you've provided one, I really appreciate it, however the implementation of it was rather dull and in my opinion, quite hurtful to the game. The long (though skipable) cutscene at the beginning where it hits you with a barrage of exposition is quite a poor choice in my opinion. I believe that implementing a feed of information drawn out through the levels over a speaker, note and audio recordings would be possibly more effective, and would help give the player a goal for exploring levels; as it sort of throws that beginning 'this is why you are here' speech, i found myself wondering why it wasn't instead used as a fill in during the quiet moments of the tutorial.
Overall, i really enjoyed your game, i don't want you to think i had a bad impression of your game, despite my short experience with it, i felt that it was definitely headed in the right direction, and had a lot of passion that is generally unseen in many prototypes i've seen. I loved the teleport game mechanics, and was impressed with how the game came across for a majority of it.